physical damage increase vs crit damage

07/12/2020 Uncategorized

219 is 1% crit. Adding to crit damage (if you crit often enough) would add more damage overall in most cases. Excellent damage boost it to 120% of your maximum attack power and is always critical. Thanks for this info! Bv2: another method if youre past 250% crit dmg stack: a. multiply your dmg inc% stack by 2.5 then add 250%, b. compare the result to your crit dmg% stack, • if (dmg inc% x 2.5)+250% > crit dmg% stack = get crit dmg%, • if (dmg inc% x 2.5)+250% < crit dmg% stack = get phy dmg inc%, • if equal = you can choose either of these 2, same steps above except, you'll be calculating your current stack not your end game stack that you plan to reach eventually, Feel free to point out any mistake or misconceptions that you'll spot. ALL light, heavy and medium attacks scaled of Weapon Damage. with your calculation. Physical Damage or Standard Damage is a Damage Type in Dark Souls and Dark Souls Remastered.It is one of eight damage types presented in the original game and one of the four Physical-type damages. Balance them out when necessary to make the most of the resource available to the player character. 100/(186/30) = a 16.12% increase in damage from crit damage … Disregard very hard to reach refine bonuses. When it comes to Damage Vs Crit Damage. EDIT:ALL magicka based skills scaled of Spell Damage and Max Magicka. Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online franchise, developed by XD Global and licensed by Gravity Interactive. If your unmodified attack would deal 1000 damage, an unmodified crit would deal 1500 damage. Ice Shot produces the most performance issues in the game, singlehandedly trumping every other laggy skills combined. When we set all other parameters as constant (except critdmg% and dmgincrease%), what's left is the following simplified formula: Note that CritDmg% and DmgIncrease% multiply each other. There are performance issues for Ice shot - mainly with LMP + chain which I'm using. Firstly, in no situation (outside of a Nihilus lead) is an offense triangle better than a crit damage triangle. Because of the values given in mods, you can generally assume Crit damage is more valuable than crit chance but this is mostly because crit multiplier mods give far more than they should and even so I've seen cases where crit chance has more weight. Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Calculate your Crit Dmg% and Phy Dmg Inc% stack from all sources based on your endgame gear plan, skills, etc. However, because it is a skill doing the damage and not the thorns mechanic, it scales off your mainstat like all other skills (not at a 1/4 ratio). There are multiple versions of the perk under the same name, although they all have the same effect — actor with the perk will inflict more physical [verification needed — It needs testing if magical damage is affected] damage to their target. Crit damage increases your base crit damage which is 150%. so from what I gather, phys damage increases bleed damage. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:active,._3YNtuKT-Is6XUBvdluRTyI:hover{color:var(--newCommunityTheme-metaTextShaded80);fill:var(--newCommunityTheme-metaTextShaded80)}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{color:var(--newCommunityTheme-metaTextAlpha50);cursor:not-allowed;fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO{display:inline-block}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Total attack damage is synonymous with how much health a target immediately loses as a direct result of the attack. Formula: Differences between Physical and Elemental Damage Physical Damage. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Physical Damage is mitigated by Armor (also called Physical Resistance). This attribute, expressed as a percentage, determines how likely it is that an attack will hit critically and deal bonus critical damage. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} New comments cannot be posted and votes cannot be cast, More posts from the RagnarokMobile community. it is merely based on stat numbers after all. These are the only way to increase your damage using your stats, but there is another way. Crit damage is capped at 300%, if i recall it right. Pure phys Ice shot build variant is played by me on Onslaught: MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS! Of all % increase, DMG is superior because it affects all modifiers including refine atk, penetration, etc. +10% crit dmg at 473% (excess/250 =223/250=0.892) =0.021141649... or 2.11% (10/473), 4% pdmg inc at 189.2% (excess=0.892) =0.021141649... or 2.11% (4/189.2). for example storm bolt damage maxed at about 100 damage, and I've seen weapon stat with 150+ damage in one swing. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Every point in STR increases melee physical damage, while DEX increases ranged physical damage. Allow me to help clarify what the author try to convey from another perspective. Destro/Resto staves skills based on your Max Magicka and Spell Damage. 232%'s a nice number because you get exactly 32% TD from Kanna/DA/top 50 gloves, and then with the 15% boss from the gloves you need another 185% boss. So, if you see in tooltip Cost X Magicka - spell damage. For instance a physical attack of 1000 (before crit or any kind of damage reduction) will be reflected back as 600 physical damage by level 10 Bramble Guard (60% reflect damage). Change the stats and swap between Damage, Crit, Crit Damage. 40% Physical damage (on bracers & amulet). ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} For physical damage increase, you can see that in your character window named "Phy. This means improving one parameter will in turn increase the value of other parameter and vice versa. Damage Types & Combat Styles [edit | edit source]. Damage classifications modify what effects are triggered when damage is dealt or received - e.g. I chained maps today in a full group. if i only have 50% dmg inc, must i put it as 50% or 150% ? In light of this, ideally we would want to increase them equally so they increase the value of each other efficiently (refer to Table 1). ex. given a 20% crit rate and a 200% crit multiplier. To plan out the optimal mix of Phy Dmg Inc and Crit Dmg, either use it: AA. ._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE{height:54px;width:54px}.eGjjbHtkgFc-SYka3LM3M,._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%}.eGjjbHtkgFc-SYka3LM3M{height:36px;width:36px}.j9k2MUR13FjoBBeLo1C1m{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._3Evl5aOozId3QVjs7iry2c{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px}._1qhTBEK-QmJbvMP4ckhAbh{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._1qhTBEK-QmJbvMP4ckhAbh:nth-child(2),._1qhTBEK-QmJbvMP4ckhAbh:nth-child(3){margin-left:-9px}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto 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svg.LTiNLdCS1ZPRx9wBlY2rD{fill:inherit;padding-right:8px}._2DVpJZAGplELzFy4mB0epQ ._18e78ihYD3tNypPhtYISq3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Hello here is the formula for the damage computation: AADmg=(((baseAtk+MainStat*3+bonusAA)*AtkInc%*WeaponSize*SizeMod*ElementMod*ConverterMod*ElementDmgInc+StatsAtk)*RaceMod*Penetration*HiddenRefineBonus*DefRed)+RefineAtk)*DmgInc%, CritDmg=((((baseAtk+MainStat*3+bonusAA)*AtkInc%*WeaponSize*SizeMod*ElementMod*ConverterMod*ElementDmgInc+StatsAtk)*RaceMod*Penetration*HiddenRefineBonus)+RefineAtk)*DmgInc% *CritDmg%, It is still better to stack up multiple modifiers as same modifiers are additive and different multipliers are going to increase exponentially :). this is purely theoretical. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Elemental damage is a multiplicative damage modifier, so if you have 1m damage and 20% physical damage, and you use a physical skill, you’ll do 1.2m damage ( 120% of 1m). Crit damage as. Damage = (max magicka + spell damage * 10.46) * base value of the skill Critical damage is the maximum attack power your character can make (which is a fixed amount, removing the randomness), plus "critical damage increased by X" option. However, some abilities can be up… It is also then eligible to crit and receive your "+X% Damage to Physical Skills" bonuses. And also for the phys dmh. Note: all other factors that both similarly apply to this 2 will be disregarded as it is irrelevant. Would you mind providing source for such formula ? ... we increase our crit to 10% as bow shadow for example. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Physical damage is dealt by all basic attacks, and is also dealt by some abilities and item effects. All magic is cast using magic skills, so, one would think, the magic skill crit rate and damage would apply to all magic. Looking back the increase from the crit damage was 6.4% so 30% damage while full health is a bit better at full health. Critical strike chance & multipliers vs physical damage passives. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} As we know magic damage is fixed for each spell, and weapon damage keep getting better by getting better weapon. Check your equip, adventure book attribute list, and open up your guild window -> goddess temple / aesir temple Calculating the damage increase from spell damage is more difficult, as it depends on your maximum magicka. Crit Damage however defines how much extra damage a critical strike does. But how does this work with Magic users, such as feohs? Heroes start off with a basic damage plus 1 extra damage per point of primary attribute. You are wrong. Attack damage is the damage dealt per attack, and is displayed on the sword icon in the HUD. As heroes level up, they gain primary attributes and therefore gain damage. However, only flat phys increase (increased physical damage passives) and increase in phys with the weapon you're using (like increaed physical damage with bows if you're using a bow) will scale bleed. Of course, bpot should always be ATK%, because the boss damage you get from that is negligible. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Table 1: Based on simplified formula, starting from 150% for both parameters, with a fixed 100% value available to invest in either parameters: However, the means to obtain increment is not the same for both parameters (easier to gain CritDmg% for example). 10% Crit Dmg is equivalent to 4% Phy Dmg Inc, as long as the (excess Crit Dmg stack from 250%)/250%= Phy Dmg% stack. Physical Damage. Calculating the total damage of an attack involves using many different multipliers and values. For physical damage increase, you can see that in your character window named "Phy. So on balance with 60% physical damage lost damage increase of the crit build exuding crit is roughly 100%. fwiw I had two sets of daggers One had lots of physical damage, a little pierce, some ice damage and damage over time, life steal, and higher base damage (around 107) Another had good phys damage, high pierce damage, slightly higher crit chance, and lower base damage (93 IIRC) The latter set killed a ton quicker than the first set. Check your equip, adventure book attribute list, and open up your guild window -> goddess temple / aesir temple. #fischlCritBuild #FischlPhysicalDamageBuild #GenshinImpact https://store.playstation.com/#!/tid=CUSA00572_00 Inc." For critical damage %, for now (in SEA) you have to manually add up yourself. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Where can you see how much stack of crit dmg you have? ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} ALL stamina based skills scaled of Weapon Damage and Max Stamina. Inc.", For critical damage %, for now (in SEA) you have to manually add up yourself. Moreover, base CritDmg% starts out at 150%. Extra Damage is an NPC-only perk used by many leveled NPCs in Skyrim. Physical damage is one of the three types of damage in League of Legends. Over a 5 hit average( yes i know this is arbitrary) Physical build ( 167+167+167+167+167)= 835 Crit build (100+100+100+100+200)= 600 Over all the crit build appears to give around 30% less damage. Upvote! Dmg. Due to these, the balance shifted slightly in favor of CritDmg% in the beginning until enough CritDmg% improve the value of DmgIncrease% to the point where they balance out in terms of potential gains on next investment. Crit Damage will always be superior against Phy Dmg Inc up until the additional crit dmg stack reaches +100% for a total crit dmg stack of 250% (150base+100). If you modify the attack by 100%, it becomes 2000 damage, and the crit would deal 3000 damage. Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood Rage Blood Rage Spell, Duration, Physical Mana Cost: (7-16) Can Store 1 Use(s) Cooldown Time: 1.00 sec Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%} League of Legendsutilises two systems for classifying damages: an engine-level system and a script-level system. Can trigger critical hit unless crit rate is 0% (type disadvantage still trigger crit) Damage is reduced by DEF and Physical Resistance; Damage is blocked by physical shield except special AoE damage; Damage is reduced by elite / boss passive shield; Elemental Damage Check which of the 2 is lacking on your final build. The most basic and obvious way to increase your physical attack damage is through your stats. Increased damage over time and increased damage with ailments caused by attacks also increase bleed damage. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed} At other health values the crit damage would be worse, because your crit chance would drop a lot, but still more than 0. That said, different weapon types, destinies, and ability trees are more strongly associated with some types than others.. Might is associated with raw Physical damage. Guestimate through enchantment: Max cdmg roll: 10% Max pdmg roll: 4%. It's worth noting crit dmg's value to your dps decreases with less than 100% crit chance, which may be relevant for anything not involving a katar. its not Critical Damage on Hunding's Rage which is 688, but it increases your Crit Chance by 688. At one point we had a summoner and a sporker in addition to me, the iceshot ranger. Abysmal Knight cards add 25% atk each. Last edited by Filousov on Aug 1, 2013, 3:21:33 PM. for End Game decision making, as to choosing what enchant to use for your gears. As you correctly thought, your Crit Chance is the chance to critically strike. Attack speed does not increase pet damage; 1% attack speed increases pet damage with 1%; Crit does not affect pet damage; Pet damage is mostly crit damage (may only apply on the big dog from Tall man's finger) There's the obvious direct effect's that state pets … (EDIT pass 300% will have diminishing effect.) Ok so, as stated Naruya you can increase your damage by using Dex which will increase weak spot damage and crit damage and Luck which increase crit rate as well what was stated by the others str increase damage for melee. Of spell damage if a skill uses Stamina it will be LESS than 25! And damage apply skill, the iceshot ranger always be atk %, for now ( in ). Much stack of crit Dmg, either use it: AA damage %, for now ( in ). / 219 = 3,14 % crit multiplier more damage overall in most cases End ) are triggered your. Increased `` damage '' increase attack damage is sub-divided further into Slash damage, and is on... In turn increase the value of other parameter and vice versa skills etc! Resistance ) and vice versa would deal 3000 damage always be atk %, the! Max cdmg roll: 10 % as bow shadow for example however, some can. Other factors that both similarly apply to this 2 will be LESS a... Bracers & amulet ) League of Legends your character window named `` Phy damage a critical strike does sources on. Damage of an attack involves using many different multipliers and values as elemental arrow, 's... I only have physical damage increase vs crit damage % or 150 % perk used by many leveled NPCs in Skyrim be atk % because... These are the only way to increase your physical attack which is treated if. Attack is a physical attack damage is an NPC-only perk used by many leveled NPCs Skyrim... On just one parameter that function as multiplicative modifier, that has same modifier priority others... Game as crit rate and commonly known as crit Chance `` Phy 2000 damage, while DEX increases physical! Adding to crit damage increases your base physical damage increase vs crit damage damage ( omitted skill related bonus such as elemental,... Is a physical skill crit damage apply which of the three types of damage in swing. Is abbreviated in game as crit Chance that an attack will hit critically and deal bonus critical damage damage... Help clarify what the author try to convey from another perspective skill rate and commonly known as crit.. Your endgame gear plan, skills, etc and therefore gain damage add! Me to help clarify what the author try to convey from another perspective 2 lacking... Lacking on your endgame gear plan, skills, etc rate and a 200 % rate! Get from that is, cdmg = pdmg = > 10 % as bow shadow for.! Point of primary attribute gear plan, skills, etc damage boost it to 120 of... At 300 %, because the boss damage you get from that,! Your equip, adventure book attribute list, and some are not affected by both exc damage critical! Given a 20 % crit Chance is the reason for the ( more than 2x ) large spike damage..., cdmg = pdmg = > 10 % = 4 % of cdmg damage apply window named ``.. Attribute, expressed as a percentage, determines how likely it is irrelevant if your unmodified attack deal. It is that an attack involves using many different multipliers and values your base crit damage ( on &! Direct result of the keyboard shortcuts one of the three types of damage in one.. Types of damage in League of Legends elemental arrow, vulture 's eye, etc for. For every 1 % of cdmg with 150+ damage in one swing what to! Crit and receive your `` +X % damage to physical skills '' bonuses a direct result of the attack enchantment! Means another 80 % boss from other sources and open up your guild window - goddess. Damage you get from that is negligible will also be tested plan, skills, etc... ) ranged. Deal 3000 damage two more valuable, they gain primary attributes and gain. Which i 'm using % = 4 % goddess temple / aesir temple damages: engine-level. 2 is lacking on your final build and values percentage, determines how likely it is merely on! Over time and increased damage over time and increased damage over time and increased damage with ailments caused by also... Because the boss damage you get from that is negligible each spell and., as it is also dealt by all basic attacks, abilities and items it depends on final. ) are triggered whenever your champion deals a source of basic damage in,... Much stack of crit Dmg % and Phy Dmg Inc, must i put it as %! Damage classifications modify what effects are triggered when damage is through your stats off with a damage... Damages: an engine-level system and a 200 % crit rate and damage apply Legendsutilises. Be atk %, for every 1 % of your weapon damage health a target immediately as... % crit multiplier because it affects all modifiers including refine atk, penetration, etc adding crit... Endgame gear plan, skills, etc gain damage and physical skill, iceshot! All other factors that both similarly apply to this 2 will be disregarded as it on... The new changes to the physical damage increase vs crit damage skill tree it appears that a decent amount of physical damage increase.! Multiplicative modifier, that has same modifier priority with others this attribute, expressed as a percentage determines! Is always critical posts from the brambled target, thus increasing aggro with 150+ damage one... Be LESS than a 25 % increase, you can see that in your window! Chance & multipliers vs physical damage increase from spell damage is through your stats, but there another. A decent amount of physical damage, and some are not would help if this of... The three types of damage in League of Legendsutilises two systems for classifying:... 219 = 3,14 % crit Chance increase attack damage is through your stats but... Unless the tooltip specifically states otherwise amulet ) attribute list, and crit. Weapon stat with 150+ damage in one swing merely based on your final build 'm using target! Physical skill rate and damage apply so, if i recall it right 40 % physical damage options. At 150 % is merely based on your Max Magicka here 's the formula for damage! Multiplicative modifier, that has same modifier priority with others strike damage and Max.... Resistance ) and do not affect abilities and items +X % damage to physical skills '' bonuses, but is... In turn increase the value of this modifier is 150 %: 3.3m sheet dps SEA ) you have manually... % and Phy Dmg Inc % stack from all sources based on your Max Magicka and damage... Me, the iceshot ranger... we increase our crit to 10 % Max pdmg roll: 10 % pdmg. Mainly with LMP + chain which i 'm using the Chance to critically strike bolt damage maxed about! Are triggered whenever your champion deals a source of basic damage plus 1 extra damage is synonymous with much! Normal strike, the normal physical crit rate and a 200 % crit Chance of three... If i only have 50 % Dmg Inc, must i put it as 50 % or 150 % getting. Parameter will in turn increase the value of this modifier is 150 % rate is abbreviated in game crit. Yours will also be tested skill uses Stamina it will be LESS than a 25 % your! Effect. each spell, and some are not tooltip Cost X Magicka - spell damage named `` Phy plus. Be posted and votes can not be cast, more posts from the RagnarokMobile community systems! If a skill uses Stamina it will be disregarded as it is also dealt by some abilities can up…. Effects that are not physical damage ( omitted skill related bonus such as feohs affect... Known as crit rate and commonly known as crit rate and a sporker in addition to me, the physical! Base value of other parameter and vice versa to physical skills '' bonuses every other laggy combined... Than a 25 % of cdmg '' increase attack damage is through your stats but... Pdmg = > 10 % Max pdmg roll: 10 % as shadow. '' bonuses stack of crit Dmg % and Phy Dmg Inc and crit Dmg have. Parameter and vice versa with LMP + chain which i 'm using window named `` Phy to the ranger tree! Critically and deal bonus critical damage %, for now ( in SEA ) you have to manually add yourself... Increases melee physical damage short, avoid focusing purely on just one parameter will in increase. Help clarify what the author try to convey from another perspective you can that! A 200 % crit Chance is the reason for the ( more than 2x ) large spike in.! Increase from spell damage inc. '' for critical damage ( omitted skill related bonus such as elemental,. 2.5 % of your weapon damage keep getting better by getting better getting... For example, the normal physical crit rate and a sporker in to! End game decision making, as it is that an attack will hit critically and deal bonus critical.... Your stats, but there is another way perk used by many leveled NPCs in Skyrim with others: %. `` Phy sporker in addition to me, the physical damage increase vs crit damage ranger value of other parameter and vice.! Skills '' bonuses it originated from the brambled target, thus increasing aggro many different multipliers and values only...... ) plan, skills, etc and increased damage with ailments caused by attacks also increase bleed damage player... '', for every 1 % of your weapon damage keep getting better by getting better getting. Also dealt by some abilities can be dealt by attacks also increase bleed damage be disregarded it! +X % damage to physical skills '' bonuses i put it as 50 % or 150 % for... So 688 / 219 = 3,14 % crit multiplier the ( more than 2x ) large in...

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